Responsibilities:- Lead and mentor the Technical Art team- Act as the main bridge between Art, Design and Engineering to ensure seamless integration of technical art workflows.- Bring senior hands-on expertise, not just leadership.- Design, Support and implement systems for procedural world generation.- Develop and refine workflows for Terrain generation in Unreal Engine 5, balancing artistic direction and technical efficiency.- Prototype and integrate new techniques to make the world creation scalable and varied.- Drive implementation and optimization of Lumen-based and non Lumen lighting setups for lower end machines, ensuring consistent visual quality and performance.- Collaborate with tech art to establish best practices for real-time lighting.- Profile and optimize or pin point improvement for art assets, shaders, and systems to maintain stable performance across platforms.- Define or improve current performance budgets and create tools to help artists stay within technical constraints while pushing for optimal balance of visual quality and performance- Integrate, validate assets and optimize their visual performance in the engine- Diagnose and resolve complex technical issues related to rendering, memory, and load times.- Build and maintain Blueprints, scripts, and custom tools to streamline asset integration and support artists in their workflows.- Script custom tools in Python, C++, or using Unreal's scripting systems to automate tasks and empower the art team to work more efficiently.- Provide technical guidance on environment and asset pipelines.
Requirements:- Proven experience as a Senior/Principal Technical Artist or Lead Technical Artist in the game industry.- Strong expertise with Unreal Engine 5 and previous version with minimum 4 years experience, particularly environment/world workflows, Blueprints, and scripting.- Hands-on experience with PCG procedural environment generation- Knowledge of large world island/terrain generation techniques within Unreal.- Solid understanding of Lumen lighting/non lumen and performance optimization.- Strong understanding of the Graphic Rendering Pipeline for next-gen technologies especially Unreal Engine 5- Experience mentoring technical artists and guiding cross-disciplinary collaboration.
Location:100% remotePreferable Locations: Asia and Europe
Benefits:21 days of holidays / year + local bank holidays.Sick days.Budget for training/courses.Budget towards purchasing work equipment such as laptops. Monthly salary is paid in stable coins (USDC)
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